Learn how to use AI to generate and edit apparel tech packs, including construction details, BOMs, and measurements.
Generating AI Tech Packs for Apparel 👕
Make the Dot
Learn how to use AI to generate and edit apparel tech packs, including construction details, BOMs, and measurements.
Chapters
00:00
Introduction & Setup
Start by picking a render image and collecting required views.
00:40
Scanning & Definition
02:46
Tech Pack Annotation
06:20
Bill of Materials
07:16
Measurements, Packaging & Export
Transcript
00:00
Let's try to generate a tech pack.
00:04
So let's first we start by picking a render image and then we go into tech pack.
00:12
Here we can see that we have a front back sketch and a front and back rendering.
00:17
in order to start it we will then need to collect all the required view.
00:21
Now we have the front and render attached so we will pick the back sketch and the back render to start.
00:31
And here we click complete asset.
00:34
And now the agent is scanning the front and back sketch and call out the construction detail that we need to add it into the tech pack.
00:48
On top of that we also will have the build material, the measurement and packaging.
00:56
Right now as you can see there's no item in the bom, no item in the construction.
01:01
Now the agent has finished the scanning process, we can see we have multiple items that need us to define including threat spec.
01:14
We'll just pick a basic one thread color, some seam construction and basically all the detail the agent are able to capture would need our designer's definition.
01:27
And once this is all added here, the final part is asking where would you like to place your label?
01:36
And once this is added we will be able to start generating the tech pack.
01:41
Now the agent is based on all of our answer to then annotate on the construction page and call out any necessary material that's related to this tech pack.
01:54
All Right.
01:55
So now we can see that the tech pack annotation is done.
01:59
Coming to the summary first here we have total of 11 parts, 17 cooldown, 14 bomb items and measurement being captured in the construction page.
02:09
Let me expand it a little bit so we have a better view.
02:12
We can see that all the annotation has been grouped for four different parts.
02:17
The color including how would you want the stitch to be executed?
02:23
how would we want the different parts including the color, color stance from placket, from body.
02:31
Everything is included here and you can simply pick where you want to point it toward.
02:37
And of course if you want to add new call out, we will be simply pointing out here and adding your additional call out.
02:46
And of course it can then be linked it to the material if it's needed.
02:51
if you want to add a image for reference, for example you might want to have a on model shot reference to indicate what is the actual effect you want as a reference that can also be added and you can also add a call out to it.
03:09
On model reference.
03:11
And the detail parts that can also be created.
03:14
Now the agent will first automatically scan detail all these detail part.
03:18
there's, if there's any specific part you would like to add, you can simply add it here.
03:24
Let's say I want to add the button, Then the parts will be added.
03:29
Now here we have the front view and the back view to point out specific parts that you will need to call out.
03:37
And if there's any last minute final adjustment you want to make, you can simply click on edit a flat or here for the same function and then we can annotate.
03:50
we want to add additional bucket.
03:52
Then once this is done we wouldn't send to edit.
03:55
Let the agent start running in the back.
03:59
When this is working we can continue to add your annotation at your text for any specific parts that you want to annotate on it.
04:09
And of course you can also go into your bom.
04:13
In the bom, if we have existing material that was used during the development process then we will be able to capture it here.
04:20
Right now this is just basic material the agent has made.
04:24
based on the inference we'll be able to track and drop the material.
04:29
If there's any specific material you want to add it from your library we will then be able to call it out and add to the selected of course the delete function.
04:38
And if you want to group copy certain of them we can also select whole group and then copy and then you can then open another tech pack to paste these updates.
04:54
Right now the measurement is a demo version and the actual launch product.
05:01
We will then based on the tech pack user upload and your brand DNA to infer which type of garment this is and pick the sample size and apply a full size with a graded plm into the finished table.
05:22
Same thing for the packaging.
05:24
Right now we don't have existing package yet but you can definitely add your own by dropping artwork into brand label care label.
05:34
of course this is deletable.
05:37
you can then add a new parts, new item if it's needed.
05:41
Now we see the edit is done.
05:43
So coming back to the construction we can see what the agent has created and has a side by side comparison.
05:53
Okay, I love this.
05:55
And then if you accept it we will then like what is being updated and then what need to be called out or update.
06:02
Right Then we done change.
06:04
Once this is all done we will then be able to export it.
06:09
And here we can see, this was not updated, but, if it's needed, we can also finish that update in the construction page.
06:18
here we have front and back sketch, the annotation for front and back, the packaging material, the measurement, and the bill of material that's needed here.